ROBERT E. HOWARD

 

 

The Saga Of King Kull

 

 

 

3 Novels + 1 Poem

 

 

 

Apex-Verlag

Index

The Book 

The Author 

 

THE KING AND THE OAK 

 

THE SHADOW KINGDOM 

THE MIRRORS OF TUZUN THUNE 

KINGS OF THE NIGHT 

 

The Book

 

“Howard’s writing seems so highly charged with energy that it nearly gives off sparks.”

–Stephen King

 

“Robert E. Howard had a gritty, vibrant style–broadsword writing that cut its way to the heart, with heroes who are truly larger than life.”

–David Gemmell

 

In a meteoric career that spanned a mere twelve years, Robert E. Howard single-handedly invented the genre that came to be called sword and sorcery. From his fertile imagination sprang some of fiction’s most enduring heroes. Yet while Conan is indisputably Howard’s greatest creation, it was in his earlier sequence of tales featuring Kull, a fearless warrior with the brooding intellect of a philosopher, that Howard began to develop the distinctive themes, and the richly evocative blend of history and mythology, that would distinguish his later tales of the Hyborian Age.

Much more than simply the prototype for Conan, Kull is a fascinating character in his own right: an exile from fabled Atlantis who wins the crown of Valusia, only to find it as much a burden as a prize.

This collection gathers together three stories plus one poem featuring Kull -   The Shadow Kingdom (1929), The Mirrors Of Tuzun Thune (1929), Kings of the Night (1939) and The King And The Oak (1939). The stories are presented just as Howard wrote them, with all subsequent editorial emendations removed.

 

“Howard was a true storyteller–one of the first, and certainly among the best, you’ll find in heroic fantasy. If you’ve never read him before, you’re in for a real treat.”

–Charles de Lint

 

“For stark, living fear . . . what other writer is even in the running with Robert E. Howard?”

–H. P. Lovecraft

The Author

 

Robert Ervin Howard (* January 22nd, 1906, + June 11th 1936).  

 

Robert E. Howard was an American author who wrote pulp fiction in a diverse range of genres. He is well known for his characters Conan the Barbarian, Red Sonja, Solomon Kane and King Kull and is regarded as the father of the sword and sorcery sub-genre. 

Howard was born and raised in the state of Texas. He spent most of his life in the town of Cross Plains with some time spent in nearby Brownwood. A bookish and intellectual child, he was also a fan of boxing and spent some time in his late teens bodybuilding, eventually taking up amateur boxing. From the age of nine he dreamed of becoming a writer of adventure fiction but did not have real success until he was 23. Thereafter, until his death by suicide at age 30, Howard's writings were published in a wide selection of magazines, journals, and newspapers, and he had become successful in several genres. Although a Conan novel was nearly published in 1934, his stories never appeared in book form during his lifetime. The main outlet for his stories was the pulp magazine Weird Tales. 

In the pages of the Depression-era pulp magazine Weird Tales, Howard created Conan the Barbarian, a character whose cultural impact has been compared to such icons as Batman, Count Dracula, James Bond, Sherlock Holmes, and Tarzan. With Conan and his other heroes, Howard created the genre now known as Sword-and-Sorcery, spawning many imitators and giving him a large influence in the fantasy field. Howard remains a highly read author, with his best works still reprinted. 

Howard’s suicide and the circumstances surrounding it have led to speculation about his mental health. His mother had been ill with tuberculosis his entire life, and upon learning she had entered a coma from which she was not expected to wake, he walked out to his car and shot himself in the head. 

THE KING AND THE OAK

 

Before the shadows slew the sun the kites were soaring free,

And Kull rode down the forest road, his red sword at his knee;

And winds were whispering round the world: "King Kull rides to the sea." 

 

The sun died crimson in the sea, the long gray shadows fell;

The moon rose like a silver skull that wrought a demon's spell,

For in its light great trees stood up like spectres out of hell.

 

In spectral light the trees stood up, inhuman monsters dim;

Kull thought each trunk a living shape, each branch a knotted limb,

And strange unmortal evil eyes flamed horribly at him.

 

The branches writhed like knotted snakes, they beat against the night,

And one gray oak with swayings stiff, horrific in his sight,

Tore up its roots and blocked his way, grim in the ghostly light.

 

They grappled in the forest way, the king and grisly oak;

Its great limbs bent him in their grip, but never a word was spoke;

And futile in his iron hand, a stabbing dagger broke.

 

And through the monstrous, tossing trees there sang a dim refrain

Fraught deep with twice a million years of evil, hate and pain:

"We were the lords ere man had come and shall be lords again."

 

Kull sensed an empire strange and old that bowed to man's advance

As kingdoms of the grass-blades before the marching ants,

And horror gripped him; in the dawn like someone in a trance.

 

He strove with bloody hands against a still and silent tree;

As from a nightmare dream he woke; a wind blew down the lea,

And Kull of high Atlantis rode silent to the sea. 

  THE SHADOW KINGDOM

 

 

1. A KING COMES RIDING

 

THE blare of the trumpets grew louder, like a deep golden tide surge, like the soft booming of the evening tides against the silver beaches of Valusia. The throng shouted, women flung roses from the roofs as the rhythmic chiming of silver hosts came clearer and the first of the mighty array swung into view in the broad white street that curved round the golden-spired Tower of Splendor.

 

First came the trumpeters, slim youths, clad in scarlet, riding with a flourish of long, slender golden trumpets; next the bowmen, tall men from the mountains; and behind these the heavily armed footmen, their broad shields clashing in unison, their long spears swaying in perfect rhythm to their stride. Behind them came the mightiest soldiery in all the world, the Red Slayers, horsemen, splendidly mounted, armed in red from helmet to spur. Proudly they sat their steeds, looking neither to right nor to left, but aware of the shouting for all that. Like bronze statues they were, and there was never a waver in the forest of spears that reared above them.

 

Behind those proud and terrible ranks came the motley files of the mercenaries, fierce, wild-looking warriors, men of Mu and of Kaa-u and of the hills of the east and the isles of the west. They bore spears and heavy swords, and a compact group that marched somewhat apart were the bowmen of Lemuria. Then came the light foot of the nation, and more trumpeters brought up the rear.

 

A brave sight, and a sight which aroused a fierce thrill in the soul of Kull, king of Valasia. Not on the Topaz Throne at the front of the regal Tower of Splendor sat Kull, but in the saddle, mounted on a great stallion, a true warrior king. His mighty arm swung up in reply to the salutes as the hosts passed. His fierce eyes passed the gorgeous trumpeters with a casual glance, rested longer on the following soldiery; they blazed with a ferocious light as the Red Slayers halted in front of him with a clang of arms and a rearing of steeds, and tendered him the crown salute. They narrowed slightly as the mercenaries strode by. They saluted no one, the mercenaries. They walked with shoulders flung back, eyeing Kull boldly and straightly, albeit with a certain appreciation; fierce eyes, unblinking; savage eyes, staring from beneath shaggy manes and heavy brows.

 

And Kull gave back a like stare. He granted much to brave men, and there were no braver in all the world, not even among the wild tribesmen who now disowned him. But Kull was too much the savage to have any great love for these. There were too many feuds. Many were age-old enemies of Kull's nation, and though the name of Kull was now a word accursed among the mountains and valleys of his people, and though Kull had put them from his mind, yet the old hates, the ancient passions still lingered. For Kull was no Valusian but an Atlantean.

 

The armies swung out of sight around the gemblazing shoulders of the Tower of Splendor and Kull reined his stallion about and started toward the palace at an easy gait, discussing the review with the commanders that rode with him, using not many words, but saying much.

 

"The army is like a sword," said Kull, "and must not be allowed to rust." So down the street they rode, and Kull gave no heed to any of the whispers that reached his hearing from the throngs that still swarmed the streets.

 

"That is Kull, see! Valka! But what a king! And what a man! Look at his arms! His shoulders!"

 

And an undertone of more sinister whispering:

 

"Kull! Ha, accursed usurper from the pagan isles." "Aye, shame to Valusia that a barbarian sits on the Throne of Kings."

 

Little did Kull heed. Heavy-handed had he seized the decaying throne of ancient Valusia and with a heavier hand did he hold it, a man against a nation.

 

After the council chamber, the social palace where Kull replied to the formal and laudatory phrases of the lords and ladies, with carefully hidden grim amusement at such frivolities; then the lords and ladies took their formal departure and Kull leaned back upon the ermine throne and contemplated matters of state until an attendant requested permission from the great king to speak, and announced an emissary from the Pictish embassy.

 

Kull brought his mind back from the dim mazes of Valusian statecraft where it had been wandering, and gazed upon the Pict with little favor. The man gave back the gaze of the king without flinching. He was a lean-hipped, massive- chested warrior of middle height, dark, like all his race, and strongly built. From strong, immobile features gazed dauntless and inscrutable eyes.

 

"The chief of the Councilors, Ka-nu of the tribe right hand of the king of Pictdom, sends greetings and says:" "There is a throne at the feast of the rising moon for Kull, king of kings, lord of lords, emperor of Valusia."

 

"Good," answered Kull. "Say to Ka-nu the An cient, ambassador of the western isles, that the king of Valusia will quaff wine with him when the moon floats over the hills of Zalgara."

 

Still the Pict lingered. "I have a word for the king, not"—with a contemptuous flirt of his hand—"for these slaves."

 

Kull dismissed the attendants with a word, watching the Pict warily.

 

The man stepped nearer, and lowered his voice:

 

"Come alone to feast tonight, lord king. Such was the word of my chief."

 

The king's eyes narrowed, gleaming like gray sword steel, coldly.

 

"Alone?"

 

"Aye."

 

They eyed each other silently, their mutual tribal enmity seething beneath their cloak of formality. Their mouths spoke the cultured speech, the conventional court phrases of a highly polished race, a race not their own, but from their eyes gleamed the primal traditions of the elemental savage. Kull might be the king of Valusia and the Pict might be an emissary to her courts, but there in the throne hall of kings, two tribesmen glowered at each other, fierce and wary, while ghosts of wild wars and world-ancient feuds whispered to each.

 

To the king was the advantage and he enjoyed it to its fullest extent. Jaw resting on hand, he eyed the Pict, who stood like an image of bronze, head flung back, eyes unflinching.

 

Across Kull's lips stole a smile that was more a sneer.

 

"And so I am to come—alone?" Civilization had taught him to speak by innuendo and the Pict's dark eyes glittered, though he made no reply. "How am I to know that you come from Ka-nu?"

 

"I have spoken," was the sullen response.

 

"And when did a Pict speak truth?" sneered Kull, fully aware that the Picts never lied, but using this means to enrage the man.

 

"I see your plan, king," the Pict answered imperturbably. "You wish to anger me. By Valka, you need go no further! I am angry enough. And I challenge you to meet me in single battle, spear, sword or dagger, mounted or afoot. Are you king or man?"

 

Kull's eyes glinted with the grudging admiration a warrior must needs give a bold foeman, but he did not fail to use the chance of further annoying his antagonist.

 

"A king does not accept the challenge of a nameless savage," he sneered, "nor does the emperor of Valusia break the Truce of Ambassadors. You have leave to go. Say to Ka-nu I will come alone."

 

The Pict's eyes flashed murderously. He fairly shook in the grasp of the primitive blood-lust; then, turning his back squarely upon the king of Valusia, he strode across the Hall of Society and vanished through the great door.

 

Again Kull leaned back upon the ermine throne and meditated.

 

So the chief of the Council of Picts wished him to come alone? But for what reason? Treachery? Grimly Kull touched the hilt of his great sword. But scarcely. The Picts valued too greatly the alliance with Valusia to break it for any feudal reason. Kull might be a warrior of Atlantis and hereditary enemy of all Picts, but too, he was king of Valusia, the most potent ally of the Men of the West.

 

Kull reflected long upon the strange state of affairs that made him ally of ancient foes and foe of ancient friends. He rose and paced restlessly across the hall, with the quick, noiseless tread of a lion. Chains of friendship, tribe and tradition had he broken to satisfy his ambition. And, by Valka, god of the sea and the land, he had realized that ambition! He was king of Valusia—a fading, degenerate Valusia, a Valusia living mostly in dreams of bygone glory, but still a mighty land and the greatest of the Seven Empires. Valusia—Land of Dreams, the tribesmen named it, and sometimes it seemed to Kull that he moved in a dream. Strange to him were the intrigues of court and palace, army and people. All was like a masquerade, where men and women hid their real thoughts with a smooth mask. Yet the seizing of the throne had been easy—a bold snatching of opportunity, the swift whirl of swords, the slaying of a tyrant of whom men had wearied unto death, short, crafty plotting with ambitious statesmen out of favor at court—and Kull, wandering adventurer, Atlantean exile, had swept up to the dizzy heights of his dreams: he was lord of Valusia, king of kings. Yet now it seemed that the seizing was far easier than the keeping. The sight of the Pict had brought back youthful associations to his mind, the free, wild savagery of his boyhood. And now a strange feeling of dim unrest, of unreality, stole over him as of late it had been doing. Who was he, a straightforward man of the seas and the mountain, to rule a race strangely and terribly wise with the mysticisms of antiquity? An ancient race...

 

"I am Kull!" said he, flinging back his head as a lion flings back his mane. "I am Kull!"

 

His falcon gaze swept the ancient hall. His selfconfidence flowed back... And in a dim nook of the hall a tapestry moved—slightly.

 

 

2. THUS SPAKE THE SILENT HALLS OF VALUSIA

 

THE moon had not risen, and the garden was lighted with torches aglow in silver cressets when Kull sat down on the throne before the table of Ka-nu, ambassador of the western isles. At his right hand sat the ancient Pict, as much unlike an emissary of that fierce race as a man could be. Ancient was Ka- nu and wise in statecraft, grown old in the game. There was no elemental hatred in the eyes that looked at Kull appraisingly; no Tribal traditions hindered his judgments. Long associations with the statesmen of the civilized nations had swept away such cobwebs. Not: who and what is this man? was the question ever foremost in Ka-nu's mind, but: can I use this man, and how? Tribal prejudices he used only to further his own schemes.